tag:blogger.com,1999:blog-7445677764566060773.post3600386932706880572..comments2024-03-28T10:05:22.800-06:00Comments on Simulacrum: Exploring OSR Design: Across the Clones - EncumbranceUnknownnoreply@blogger.comBlogger4125tag:blogger.com,1999:blog-7445677764566060773.post-8636053657404079182020-05-27T14:36:47.791-06:002020-05-27T14:36:47.791-06:00Darren: Had to wrap up my dissertation, so I got a...<b>Darren:</b> Had to wrap up my dissertation, so I got a bit sidetracked. :) But now I have three weeks to kill while the committee reads it, so I'll make a new post or two shortly. But honestly, your system seems to work as well as any. Mine isn't so much a radical new thing as an old thing unlikely to elicit excitement but that gives exactly the results I want it to. The most important thing with systems like encumbrance is that they give the results you want, over and above being tailored to your particular desired level of granularity: I think a lot of encumbrance designers get hung up on the latter while sort of forgetting about the former.Keith Hannhttps://www.blogger.com/profile/11340239903203020361noreply@blogger.comtag:blogger.com,1999:blog-7445677764566060773.post-12163854561564354472020-05-26T11:39:37.660-06:002020-05-26T11:39:37.660-06:00Well, what did you decide? I went with a slot sys...Well, what did you decide? I went with a slot system inspired by Knave (and LotFP). Items = Str. Extra items subtract 10' of movement. Hasn't come up much yet, honestly.Daren Chttps://www.blogger.com/profile/00489012945692828480noreply@blogger.comtag:blogger.com,1999:blog-7445677764566060773.post-90412945097702877362020-05-04T08:37:20.602-06:002020-05-04T08:37:20.602-06:00I like your analysis (and your blog in general). I...I like your analysis (and your blog in general). I posted on my own regarding coin weight from a historical perspective, and the reality is the same as the old school system: it varies, a lot. Even coinage can't be trusted as a weight measure. I personally use OD&D coin weight variance with no Strength benefits, but I really wish I could use something else. I just don't see any system having something better TBH. <br /><br />Also, a case against Str providing a bonus: since movement is especially important as a measure of long distance travel (whole dungeon or wilderness), it shouldn't make a 'noticeable' change. In long range patrols or long trek, endurance (i.e. Constitution) have a much bigger impact. Sure, a high Str can LIFT something bigger, and probably carry it a few pace further than the high Con character. But what about a 10 miles trek ? History and personal experience in the army proves that average Str people with very high will/endurance can carry heavier things much further than the high-Str low-Con guy. That being said, some people are gifted on both areas and will carry further than the low-Str high-Con: but at the end of the day I don't think I want to go into that granularity. In any cases, my point is that Con > Str in terms of long-distance carry. David B.https://www.blogger.com/profile/00429498583022992655noreply@blogger.comtag:blogger.com,1999:blog-7445677764566060773.post-21086718034612501072020-05-04T03:36:21.420-06:002020-05-04T03:36:21.420-06:00I love the analysis!I love the analysis!Ynas Midgardhttps://ynasmidgard.blogspot.com/noreply@blogger.com