I sat down with a giant pile of OSR pdfs, mixed in the lessons I learned working on Battletech books, considered the general feel I wanted, and went to work. For the most part, what's left is
Fantastic Fonts (and Where to Find Them)
My previous posts lead to picking out a variety of visual elements that do and do not work, or ones that I simply liked more than others (I try not to confuse the two). But this doesn't settle one of the most important layout choices: the font. Ultimately I went with the B/X classic font, Souvenir Lt BT. However, you may not want to just ape TSR design choices, a perfectly respectable decision, and at first neither did I. As such, below is what I did during the earlier stages of putting the book together, when I was considering other options. Even though I've since abandoned this, it's a good general procedure to help you choose between multiple candidates.Say we want to work with a classic looking seriffed text. The easiest way to choose something that looks good is to choose a typical block of text and run it through all the possible candidates. We'll need to make sure that there's both letters and numbers in there, as some fonts do well with one, but not the other.
Here's my guinea pig text block:
When in the wilderness, characters use different movement rates. Small creatures move 90 yards a minute, Medium creatures move 120 yards a minute, and Large creatures move 160 yards a minute.
Further, characters in the wilderness can move their outdoor movement rate divided by 5 in miles per day: a character that moves at 120 can thus move 24 miles per day. If not all characters have the same movement, to stay together the party must move only as fast as the slowest character. Also note that this assumes unfinished but dry, generally good trails. Other conditions will alter the distance travelled in a day, as detailed below.
I'm not actually using that text in my book, but it works great here as a sample.
Click to enlarge |
All the fonts here are 9.5 except Times New Roman and Baskerville, which were bumped up to 10 to better match the rest. Each one also has 1.1 spacing, because I know I'll be using that in my book: it's a great way to let your text breathe, especially when you can't avoid having large blocks of text and so can't use some of the other usual tricks to break up the visual monotony.
Even with the size increase, Baskerville winds up looking a bit cramped. While it's the font I always use when writing a Sherlock Holmes pastiche (for obvious reasons), I think I can pass on it here.
Cambria looks a bit too stark. Times New Roman I don't like because of the way its "r" encroaches on other letters. When this happens with an "n" (as in "wilderness") the result often appears to be an "m". Bruce is a bit thin, and Book Antiqua a bit stretched lengthwise for my liking. I like Constantia the best, overall: each character can breathe just right, the resulting words look firm, yet it takes bolding well (some fonts are so strong than when you bold them there's not enough of a immediately noticeable difference, which is important when you're going to be applying bolding to create headers with that font). I think Constantia would be the easiest to read. However, what the hell is it doing to those poor numbers? Why would anyone want their numerals compressed to itty bitty sizes? Fortunately, as someone pointed out in the (now-Google-purged) comments, Constantia has an alternate set of numbers that looks more normal, which can be accessed in Word via Font --> Advanced --> Number Forms. But of course, the above is just how I felt about it all: in the end you'll want to go with what most appeals to you.
Exciting Font Stuff
For the Heading 2 ("ENCOUNTERS") I'm also using Optima BQ. This is also green, all-caps and bold, but is 15 pt and only expanded by 0.3 points. It uses 1.1 line spacing, like my regular body text.
There are two other headings. Heading 3 ("ENCOUNTER TIME") is all-caps bold, 10.5 pt Souvenir Lt BT, expanded by 0.1 points. In addition to the usual 1.1 line spacing, I added an extra 1 point of padding at the bottom of this one.
Heading 4 is the last one ("Effects of Surprise"). It's simply the body text, but bold.
Body text is Souvenir Lt BT. It's 9.5 points, expanded (i.e. stretched) by 0.1 points, and with 1.1 line spacing, which means that each line will breathe a bit more. I've decided to skip the typical line breaks to separate paragraphs that most OSR games use (no doubt inspired by B/X and the 1st ed AD&D books), and switch to indents like Mentzer used. However, I found the standard indent units a bit small (0.5 cm is common): I wanted no doubt that a new para had begun, and so upped it to 0.6 cm. But I never indent the first line underneath a header, because that's hideously ugly and a waste of space aside.
Other Stuff
Column spacing in between is 0.9 cm. It might be tempting to shrink that down and thus gain more room for text, but you don't want to overdo it: again, you need space for the text to breathe. Tiny column margins are one of the biggest causes of having a page feel cramped.
Headers are the standard 1.27 cm, footers are 0.8 cm. I don't know offhand how many hogsheads that is in imperial, sorry. I've kept the headers large because after I put words and such up there I don't want a cramped effect to occur.
You can see what I'm using for headers in most of the book by looking up top in the first sample page: just chapter references to help when page flipping. It's the standard body text, but italicized. With some fonts, italics tends to cramp things a bit, so you may want to add more expansion to the characters if you're doing that, but with Souvenir Lt it works fine with my standard 0.1.
In the header on the second page there's a cool little spear thingy
graphic; it just looks
nice and thematic. Generally,
the header is valuable real estate, but on the first page of each chapter I've gone with this
instead (because just as I complained about ACKS putting its own book
title up top, you don't need to waste the readers' ink and time typing out what they already know: in this case the chapter title is already right in front of them in screaming
huge letters).
Page numbers are aimed to the corners of each page for easy flipping. I've taken OSRIC's lesson of making them big (11 pt) and bold. You want to make that leap out at readers flipping through the pages looking for something.
Text Boxes: I learned very quickly that I did not like thin-border text boxes. I've worked on other homebrew projects before this one and found the same MS Word setting that Swords & Wizardry probably uses, and I've employed that here. The boxes have been coloured green to match the major headings. I plan to use boxes to set off things I consider absolutely essential, that apply to multiple elements on the page, and maybe in a few other cases where I want to remove information from the main body yet keep it readily accessible to the reader. In the case of the box on page 3, it's essential; in the box on page 1 it applies both to force marching and terrain, while also being relevant to encumbrance later on, so I didn't want to risk readers missing it by placing it in just any one of those places, but I didn't want to feel the need to repeat it three times either.
I don't actually use them that often (twice in the 56 pages for the Player's Manual): a little goes a long way.
Tables: Again inspired by OSRIC, I've gone with green shading (I really like green). However, I've alternated between white space and colour, whereas OSRIC goes all-colour all-the-time, and just varies the shading. I think that reduces the usefulness of shading your table rows, which is intended to help guide the eyes across them.
Bullet Points: I like to use a little design that Word provides, rather than the standard dots--it just makes it look a touch less generic. I also break up each point with a very small line break (from 3 to 4 points, depending on how much space I have on that page). You could just stack it all directly on top of each other and it would generally read fine, but (again) I really like things to be able to breathe.
Drop Caps: That's what the giant capital "I" is called at the start of page 3. Word makes doing this very easy (Insert --> Drop Cap), and it's a classic look. I do it at the start of every chapter.
Art: While I used a lot of placeholder images early on (like in the old layout sample up top), all my art now is licensed stuff. The bulk of my art comes from Dean Spencer and the late Martin McKenna.
Welp
Also, I've come across a very nice overview of layout with regards to RPG design, which can only help more.
Okay, now we can actually start designing and writing rules.
If you are curious where your old art comes from do a reverse image search using https://tineye.com/
ReplyDeleteSometimes you get nothing, but usually its pretty good.
I'm going to rewrite this page to reflect what I'm actually using now, since it's so old as to be completely out of date, but the art at this stage was mostly placeholder images. The lizardman rider was used, IIRC, in a Pathfinder book, but while I contacted the artist for permission/rights, he never responded. The lizardman warrior was a Deviantart piece, but the artist appears to have disappeared completely. As such, I dropped both pieces.
DeleteMy art now is all properly acquired, and credited in the OGL section at the back of the books, but the vast majority of it comes from Dean Spencer and Martin McKenna. McKenna has sadly died and his family is no longer responding to art-related mails, so that avenue is closed and I consider myself blessed to have secured what I've gotten. Spencer is an OSR designer's best friend: a large volume of work, technically accomplished, in colour and B&W, very liberal licensing, actually useful previews so you can really see what you're buying, and extremely affordable.